TBC 013: The Art of Video Game Trailers

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E3 2018 is a wrap, and it inspired us to take a look at the topic of Video Game Trailers. What makes a trailer good? Or bad? What makes a trailer memorable, or forgettable? It’s an interesting talk between Simeon, Scott, and Glen, and we would love your thoughts in the comments as well. Please enjoy—we love bringing you an in-depth, sponsor-free podcast every month.

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“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

TBC 012: Kickstarter Vs. Gaming Industry

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This month’s podcast is all about Kickstarter, a website that has made many modern video games possible. Thanks to Kickstarter’s crowdfunding model, fans have had more of a say than ever before in which new gaming projects get greenlit. However, there have been more than a few Kickstarter horror stories as well (including our own), so we’ll dive into all of that and discuss if crowdfunding is really good for the gaming industry, or if we’d be better off without it.

Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew

Get Your Daily Nintendose of Fandom on our YouTube channel: https://www.youtube.com/TwoButtonCrew

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What Do You Want? – A Discussion on Gamer Satisfaction

Greetings! I hope you’ve all had a safe holiday season filled with family, friends, and festivities. In celebrating the coming of the new year with resolving to better ourselves, I find it will be helpful to reflect on a holiday we celebrated a few months ago.

While visiting my in-laws for Thanksgiving in beautiful Montana, I flipped through a Christmas catalog. I can’t remember the store, but it was one I was unfamiliar with, and was clearly geared toward an elderly crowd. While skimming the pages, I found this:

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Notice the tagline “Can the expensive game systems offer that?” The answer is, of course, “Not for the low, low price of $49.95, they can’t!” But it really got me thinking; is this a legitimate selling point? Just because a “Handheld Arcade Gaming System” has 140 games, is it worth the money? These sorts of deals bring up memories of things like Action 52, an infamous NES game which bundled 52 poor quality games into a single cartridge, and a CD I had as a kid with 1,000 games on it… only a few of which were worth my time. I hate to assume the worst of this handheld, but experience has taught me skepticism. I ended up going deeper; what makes gamers happy?

Will more games make us happy?

The advertising method of this handheld is based on the assumption that more games > less games. It’s the simple principle of more is more. It’s my guess that most gamers would laugh at this style of advertising. I don’t know about you, but I would rather have one well-crafted adventure than to sort through a mound of games that are unpolished. My game collection is not really that impressive in size. I have a handful of experiences that I enjoy playing again and again, and a lot that I rarely, if ever, return to. So, I think it’s safe to say that, “No, more games will not make us happy.”

Will longer games make us happy?

Recently the crew discussed this in an episode entitled What Length Should a Game Be? Many times, in a game review, how many “hours” the game will be is included. This baffled me at first, as many of the games I grew up on could be played through in one sitting (if you were good enough at it), and the joy of the game came from playing it over and over again. One recent example of a great game despite having a very short length is Portal. I beat it in one sitting, but it left such a huge impact on me that, after my first play-through, I put it in my top 20 favorite games. Some games, on the other extreme, are too long and can feel needlessly drawn-out. Will longer games make us happy? No.

Will branding make us happy?

Hahahaha… No. Just because something has a specific title, character, or developer behind it does not mean it will make us happy.

Will quality make us happy?

The short and honest answer is, no.  Let me qualify my answer. Of course, everyone has their own taste in genre, and no one game is guaranteed to please everyone. Also, a triple-A developer is probably going to produce a more enjoyable game than other developers, especially considering all of the app store shovelware out there. But just because a game is well-crafted, even perfect, and should, by all counts, appeal to me, does not mean it will make me happy. Take Ocarina of Time, for instance. I love the Legend of Zelda series. I love Majora’s Mask. Ocarina of Time is widely considered one of the greatest masterpieces of gaming, yet it failed to hold my attention. I’ve tried to get into it on several occasions, yet it always fails to suck me in. Mighty No. 9, on the other hand, isn’t that great of a game, and was extremely disappointing, but I find myself drawn to its unique style, fun level design, and interesting weapons.

To me, I only see one universal guarantee to make a gamer happy: give them a memory. In the end, a gamer will not care if a game is good, or balanced, or polished; he will only care if the game gives him a smile thinking back on it. If you start talking with a gamer long enough, you will hear him start to talk about a game he played in his childhood which, even though the game was probably garbage to everyone else, he remembers fondly because it left an impression. For me, some of those games are Power Rangers Lightspeed Rescue, Electro Man, and other games from my childhood that I remember fondly. I might return to them now and think they’re completely terrible, but the fond memory is something I’ll never lose.

This year, as you resolve to be a better person, make room for a few more resolutions. Resolve to make memories of your gaming experiences, and resolve to remember those games that made you smile.

Mighty No. 9 Apology

Seriously, though, Countershade’s stage is absolute genius.


A while back Simeon reviewed Mighty No. 9 and gave it a 6. Now he’s had a change of heart!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Boy and the Knight (A Poem)

The fighter breathed in slowly in the darkened locker room.
His eyes drew to the hallway down which the arena loomed.
He’d trained for this very moment for innumerable days.
He let his breath out slowly as he also dropped his gaze.
His past had come to haunt him; or rather, his father’s did.
It was in the old man’s shadow that up ‘til now he hid.
He rose from the wooden bench as he slammed the locker door.
His mind was clear and focused as he slowly crossed the floor.

His father was a great man; one of the best there’d ever been.
He’d proudly held the people’s flag for years and years on end.
The women and children’s love he kept, the men’s respect he’d earned.
But even a champion’s fire burns out; a lesson he finally learned.
And now his boy had come of age, his turn had come at last
To earn the title for himself, to honor his father’s past.
Any time he’d walk the street the people called his name.
They smiled as they recalled his dad and said “You’ll do the same!”

He heard them calling for him as he traveled down the hall.
His pace was slow and steady as cheers echoed off the walls.
But as he plodded down the corridor that led down to the ring,
The distance to his destination got further, so it seemed.
He started to jog faster ‘til he ran as if he fled.
The image of his father was burned into his head.
As he neared the final door that led to the battleground,
He’d realized he could no longer hear the cheering of the crowd.

He swung the door wide open and he stepped into the light.
Instead of the cheering fans expected he saw a very different sight.
The crowd was filled with anger, spitefulness, and scorn.
The faces that used to smile at him now a scowl wore.
The booing increased with every step as he approached the field.
He looked across at his opponent who rose up from his kneel.
The enemy wore full armor and a horned helmet on his head.
He lifted his oddly-shaped sword. “I’ve looked forward to this”, he said.

The warrior that stood before him was the one who’d succeeded his Pa.
The boy took his battle stance, he set his eyes and jaw.
“I’ll prove them wrong,” he determined, “Today’s my day to shine!”
The crowed fell deadly silent ‘til they heard the air horn whine.
The boy immediately charged the knight, his weapon flashed to life.
The knight was ready for the attack and deflected with his knife.
“Is that all you have?” The knight laughed. “I expected more from you.”
The knight lunged with his weapon aloft, the boy’s head which to hew.

The boy quickly dodged the strike with blindingly quick speed.
“One thing you didn’t count on: my Pa wasn’t quick like me!”
He continued to rush around the ring, too fast to keep track,
Until the knight took a well-aimed swing that knocked him on his back.
Light was all that he could see as he lay there on the floor.
The knight drew near and placed his blade upon the boy’s core.
He kneeled down next to him, and with a look of sadness in his eyes,
He said, “I’m… disappointed.” And then began to rise.

The air was still in the Colosseum and the knight just turned and walked.
The seats were slowly emptied. No one dared to talk.
The boy just lay there on the mat. He knew everybody’d left.
One word stuck in his heart, and like a foil it cleft.

“Disappointed”.

Mighty No. 9 Review

Poor Simeon. I don’t think Kickstarter issues refunds in instances like these…


It’s finally here… Inafune’s pet project, Mega Man’s spiritual successor: Mighty No. 9. How is the game? Take it from a Mega Man expert!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Worst Game Release Delays

Sakurai, I don’t know if you can ever be forgiven for the Brawl delays… nice try with the Sonic the Hedgehog sugarcoating though!

We’ve all experienced the crushing disappointment of a game release delay. Some games had it a lot worse than others! Here are the WORST delays of all time!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/