Minority Report: Everybody Runs A Masterpiece of Ludo-Narrative Dissonance

Several months ago while at a used game store, my older brother found and bought a copy of Minority Report: Everybody Runs for the GameCube, the licensed tie-in game for the 2002 film, Minority Report. His rationale was that he thought it’d be good for a laugh. Then we more or less forgot about it until a few weeks ago. My two brothers and I were hanging out one evening when Kyle, the aforementioned eldest, suggested we play the game and pass around the controller. Not having anything better to do, we shruggingly agreed. I have to admit, my brother was right: the game is absolutely hilarious in all the wrong ways. Read more Minority Report: Everybody Runs A Masterpiece of Ludo-Narrative Dissonance

The Ethics of Custom Robo

WARNING: The following article contains spoilers for Custom Robo (A.K.A. Custom Robo Battle Revolution).

It seems that no list of “Best Under-Rated Gamecube Games” is complete without some mention of the ‘Cube’s cult-classic robot gladiator simulator, Custom Robo. It’s so common for fans of Nintendo’s sixth generation console to lament the game’s lack of mainstream success, that it makes me question how a game so widely praised could have under-performed in first place. I mean, it seems everyone who owned a Gamecube recommends it. Of course, I’m not going to discourage people from lauding it: it truly is a (not terribly well-hidden) gem.

Custom Robo isn’t just one of my favorite games on the ‘Cube because of its intense action or strategic depth, however. It’s also the first game to get me to actively contemplate the implications of the events of its story. Read more The Ethics of Custom Robo

FOX ONLY FD NO ITEMS // Super Smash Bros. Melee


This is it, friends. You’ve arrived at the last segment of the last scheduled Live Show. Normally, we play some NES or SNES to close out the stream, but today we’re playing a newer classic. Though it was released less than 20 years ago, Melee undoubtedly deserves the title of “classic” as its thoroughly embedded itself in the hearts of the competitive faithful.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

TBC 016: Custom Robo Retrospective

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The Two Button Crew makes a surprise return! We’re here to discuss… Custom Robo of all things! And who better to have on the podcast than Nathan Blake of Nathan Blake Games, Custom Robo expert?! Listeners are in for a treat.

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“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How Cliched is Shadow the Hedgehog?

I’ve been a fan of the Sonic franchise for almost my entire life. Over the years, I’ve seen Sonic’s ups, downs, and all-arounds, either first-hand or from a safe distance. The franchise’s difficulties with maintaining relevance in the modern day have produced an incredible amount of debate as to what works and what doesn’t work for Sonic games. Fans have argued over every aspect of the series: game mechanics, storytelling, character redesigns, and so on.

One particularly controversial figure in the Sonic series is Shadow the Hedgehog. Shadow is simultaneously a fan-favorite character, often ranking in the top five in popularity polls, and a symbol of everything wrong with the series post Dreamcast era, with many fans citing him as an egregiously clichéd “bad Sonic”.

So is Shadow a bad character? Is he just a cheap and cliched “anti-Sonic” or does he bring something of his own to the series? Let’s take a closer look are the Sonic franchise’s resident antihero to find out.

While I will admit there are many legitimate issues one can take with Shadow’s characterization (convoluted, self-contradicting back-story; inconsistent characterization; the entirety of Shadow the Hedgehog, etc.), when it comes to the question of whether or not Shadow is a walking cliché, I think the issue isn’t as open and shut as many like to make it out to be. Read more How Cliched is Shadow the Hedgehog?

Virtua Quest That Was a Thing

I’ve mentioned it a few times on the podcast, but I love the Virtua Fighter series. Unfortunately, as a Nintendo fan, that puts me in a difficult position. See, the Virtua Fighter series has been absent from Nintendo consoles. There is, however, one noteworthy exception to this history of Nintendo exclusion: the action-R.P.G. spin-off game, Virtua Quest.

Virtua Quest was developed jointly by Tose co. and Sega AM2 and published by Sega. It was released in Japan under the name Virtua Fighter Cyber Generation: Ambition of Judgement Six on August 26, 2004 for the PlayStation 2 and GameCube. It was later released in North America on January 18, 2005. As mentioned before, it was a departure from the standard Virtua Fighter series in that the game is a beat-em-up with R.P.G. elements.

My history with this game is a little different than previous installments of That Was a Thing, as I’ve never actually played this game before. Well, not the full version at least. I knew about it way back when it first came out, due it being playable at the GameCube demo kiosk at my local Target. At the time, I thought the idea of a martial-arts-based action-adventure game was intriguing, but after seeing the middling review scores it received in the now-defunct Nintendo Power magazine, I ultimately decided to pass on it.

It wouldn’t be until a few years ago once I got into the Virtua Fighter series that I developed a renewed interest in this title. After over a year of searching, I finally stumbled across it while revisiting the GameXChange in my old, grad-school stomping grounds. Read more Virtua Quest That Was a Thing