Home of the Indies: Nintendo Switch

After an incredible Indie Showcase that Nintendo aired before the launch of their new platform, the Nintendo Switch, I’m still left thinking about that reel of stellar indie software. The lineup looks fantastic, and in an otherwise barren stretch without software between Zelda and Mario Kart, the indies are going above and beyond in filling in the gaps.

Nintendo really stepped up their game in the way that they are courting independent developers this generation. You can tell. You can feel the excitement emanating from these smaller, self-publishing game creators. Not only is a slew of great games coming to Switch, but the indies are providing exclusives and timed exclusives by the handful.

Nintendo Voice Chat Indie Special

Recently IGN’s Nintendo podcast took a week off their normal format and interviewed some fine folks. They sat down and talked with many of the creators that were featured in Nintendo’s showcase, but also interviewed the employee of Nintendo in charge of managing these releases, all in one informative episode.

While you should definitely give the full show a watch or listen, I took two very important facts away from it:

1: Expect indie games to be enhanced with unique Switch features. Nintendo is helping indies implement the latest and greatest into their titles, and helping make these games more attractive on the Nintendo platform as well.

2: More selectivity is determining what appears on the eShop. It’s not an open invitation for indie developers anymore, but only the best of the best are being let in to the new eShop. This might seem like a step backward in Nintendo’s indie relations, but they’re really just taking an active step in keeping the shovelware out and wooing the best developers in. Damon Baker is the man in charge of Nintendo’s “portfolio management,” so he’ll be making a lot of calls, taking people out to golf, and not taking no for an answer when it comes to getting Nintendo fans access to the smartest indie titles.

Technology Implementation

Nintendo isn’t the only company taking advantage of HD Rumble or the other technologies packed into the Joy-Con controllers. Indies are crazy about this technology, and have reported that Nintendo’s documentation is off-the-charts helpful…

Let me say that again:

Nintendo’s development documenation for Switch is insanely good.

I know – sounds boring to you or me, but developers are going crazy about this. And it means we get better games, faster, so there’s that!

In one example of rapid technology implementation, Tomorrow Corp’s games (World of Goo, Human Resource Machine, Little Inferno) already take advantage of the IR-free Motion Pointer technology before it’s been seen from any other developer, first-party, third-party, or otherwise.

Indie games that allow full iPad-like touch-screen only controls as an option are also on the way.

Convenient Porting

Indie developers are having extremely efficient experiences in getting their existing games running on Switch hardware, which has historically not been the case with Nintendo platforms. In the IGN interview above, devs stated times between a single hour to two weeks when discussing port timeframes.

Not to mention that development kits are actually on the cheap end of the spectrum for indies! At approximately $450 per kit, it’s hardly a barrier of entry for anyone hoping to see their game running on Nintendo hardware. Finally, the Big N seems to have created a win-win situation with their development environment.

Support Them!

Switch is the perfect console for indie games. It’s easy to develop for, fully-featured hardware, that we can take with us anywhere! Let’s show independent developers that we respect their time and appreciate their efforts by voting with our wallets.

Watch for these upcoming (and some newly released) games:

  • Runner3 from Choice Provisions
  • SteamWorld Dig 2 from Image & Form Games
  • Yooka Laylee from Team 17 and Playtonic Games
  • Blaster Master Zero from Inti Creates
  • Pocket Rumble from Chucklefish Games and Cardboard Robot Games
  • Flipping Death from Zoink Games
  • Mr. Shifty from tinyBuild and Team Shifty
  • Wargroove from Chucklefish Games
  • Stardew Valley from Chucklefish Games and ConcernedApe
  • Shakedown Hawaii from vBlank
  • Graceful Explosion Machine from Vertex Pop
  • Tumbleseed from aeiowu
  • Overcooked: Special Edition from Team 17 and Ghost Town Games
  • The Escapists 2 from Team 17 and Mouldy Toof
  • GoNNER from Raw Fury and Art in Heart
  • Kingdom: Two Crowns from Raw Fury and Noio
  • Dandara from Raw Fury and Long Hat House
  • Shovel Knight: Treasure Trove & Specter of Torment by Yacht Club Games
  • World of Goo by Tomorrow Corp
  • Human Resource Machine by Tomorrow Corp
  • Little Inferno by Tomorrow Corp

To Backlog or Not to Backlog Scott’s Thoughts

That is the question. The question we are all asking as a new wave of indie titles hits the Nintendo Switch each and every week.
It’s nearly impossible not to fall behind.

To illustrate this point, consider the following group of games: Shovel Knight, TumbleSeed, Thumper, Sonic Mania, SteamWorld Dig 2, Golf Story, and Stardew Valley.
Did you purchase and play all of those?
This is just a quick list of games filed under “DON’T MISS” off the top of my head. Chances are, you’ve let a handful of these slip through the cracks. (If you actually played all of those, I want to shake your hand.)

Each week is a new opportunity to either A) catch up on amazing games in the backlog, or B) play the newest latest game that was released.

Option A feels good because you get to experience that title that’s been sitting on your wish list, enjoy it, and cross it off.
It creates a problem, though, when it causes your backlog to grow. Thanks to the deluge of new releases, truly “catching up” isn’t really an option.

Option B is exciting. You get to buy a brand new game and join in the conversations while it’s still hot. All the Nintendo podcasts and groups are discussing it.
The downside is, it prevents you from getting back to some of those earlier eShop games that received 8s or 9s out of 10.

No matter what we choose, we’re missing out.
How do you pick between shoring up your collection and trying out the latest greatest?

You have better chances of enjoying your purchases, and not regretting them, if you go with the backlog. Hindsight is 20/20, and a few months after a game launches, you know from the way a title is talked about (and IF it’s even remembered) if it’s worth it or not. You probably build a wish list and whittle it down as your perception of each game’s value evolves with time. What’s left is a series of sure-fire hits that you’re bound to enjoy.

Delve into games like that.

The cutting edge is risky, but rewarding. You can get in on a game’s fandom on ground 0 and be a part of a community’s formation. Other times, the game just isn’t what you thought it was and you’re out $10 or $20.

When you have a really good feeling about an indie title, and you can just sense that you will love it, buy it on launch day. Don’t let it pass you by. During those times, the backlog can wait.

Axiom Verge Review (Wii U)

Wait until you get to the part of the review where Simeon talks about the phase… glitch… gun… zapper-thingy.


Simeon has the full scoop on the Metroid-like Indie game called Axiom Verge. It’s available for Wii U and it just may be worth your time – watch to get his complete impressions!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Physical Version Curse Scott's Thoughts

I’ve gone on record multiple times defending my decision to buy physical Switch games whenever possible.

For all the big releases, you get your decision: cartridge or download. Launch day. Choose your adventure.

Unfortunately, it’s proven pretty difficult to stick to my guns with indie games, which have complicated the buying process by releasing digitally way earlier that the physical version comes out. This is the case for Axiom Verge, Mutant Mudds, Overcooked, and more.

I want to support developers by paying the higher price-tag. I want the neat physical goodies they’re including in the box. I want the ability to sell my copy if I don’t end up liking it… but that requires a lot of waiting, which has its downsides if you’re a game reviewer that needs to be in on the conversation as it’s happening in real-time.

Matters are made worse when indie companies are wishy-washy about the potential release of a physical cartridge, either saying “we’ll see how it sells digitally” OR just announcing that a physical edition is coming after customers have already downloaded their game (Rocket League). Now I’m stuck with the digital version, and the hours I’ve put into my save-file.

We need Switch developers and publishers to be more forthright about upcoming physical releases, and to close that release date gap.

BOXBOY! 3DS Review

Sounds like those graphing calculators that play Portal.


With the release of BoxBoxBoy, it’s time to revisit the original! Let’s review BoxBoy for 3DS!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Mutant Mudds Did it Right Scott's Thoughts

On December 14th, Atooi launched Mutant Mudds collection for $15. It contains the 1) Deluxe version of the original game, 2) the Super Challenge title, and 3) a new puzzle game called Mudd Blocks.

The developer even allowed pre-purchasing during the week leading up to release. Here’s the awesome part, though: the game was discounted for those who purchased the game before launch!

At 33% off, you could get the whole package for $10 by essentially “pre-ordering.” On December 14th, the price went back up to $15.

This is how brands gain loyal customers.

Many other creators will release a game, be disappointed by sales, and slash prices in a few weeks or months. The problem with this (common) method is that it burns those who supported the game, bought early, and paid full price.

Essentially, it teaches customers “don’t buy from me on launch day; prices will be lower soon.”

Mutant Mudds did it right be incentivizing early adopters and loyal fans to get the best deal up front.

P.S. I didn’t take the plunge on this offer. Some fans of the studio waited to pay full price on launch day, and others (like myself) are holding out for the physical version to launch!

Sonic Mania: Co-Op Mode


Our viewers couldn’t get enough of Sonic Mania! Simeon and Scott pick up where Scott and his Dad left off last week. Simeon is an old-school Sonic semi-pro, and this game is bringing back the feels!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Games Coming to Fastest Selling Console


We’ve got some big news this week, including a very convincing leak (or fake) about Switch UI 5.0.0. Simeon and Scott discuss newly announced games making there way over to the Nintendo Switch, which is now the fastest selling home console in United States history!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Just Dance Off! (Switch)


Somehow, Simeon and Scott were coerced into making this terrible video of themselves playing Just Dance on Nintendo Switch. What can we say? Whatever the patrons want, the patrons get. Join us as we give Just Dance 2018 and 2017 a spin, which is pretty accurate considering the motions we’re doing with our Joy-Con! Enjoy, and please DON’T share with any of your friends.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Exploring SteamWorld Heist: Ultimate Edition


SteamWorld Heist: Ultimate Edition recently released on the Nintendo Switch eShpop! It’s a single-player affair, but that doesn’t mean Simeon and Scott can’t take turns and have just as much fun! This is a stretegy game along the lines of Mario + Rabbids or Worms. By the end of this video, you should know if the game is for you or not! We also have a review on our channel if you need more information!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Review // SteamWorld Heist: Ultimate Edition (Nintendo Switch)


SteamWorld Heist is an indie game developed by Image & Form, who brought us the immensely popular SteamWorld Dig game and its sequel.

Heist takes place after the events of Dig 2, as our robotic characters struggle to cling to existence after Planet Earth has been shattered.

Resources are scarce, and that’s why our trusty Steambot pirate leader Piper and her scrappy crew are exploring space and raiding enemy ships for loot.

The objective of the game is to enter a series of procedurally generated ships, accomplish certain missions like obtaining epic swag, rescuing robots in distress, or destroying big baddies.

Combat consists of moving your characters behind cover, lining up shots, and firing weapons that you’ve collected from across space. Many times, destroying all enemies is not a requirement for success, so it pays to play smart and keep the mission in mind.

Along your journey, you will collect a plethora of weapons in many categories and a ragtag bunch of crew members with different abilities. It’s up to you to determine your loadout for each mission, and any characters that survive the ensuing encounters will gain more experience points and level up.

Controls are flawless. Whether you’re playing with Joy-Con, Pro Controller, or even touching the screen without the need for any buttons, the game adapts to the way you want to play. You can gain a bit more accuracy by aiming with the touch screen if you prefer, even if you play the rest of the game with analog sticks and buttons.

Gameplay in SteamWorld Heist is turn-based, but fast-paced and exciting during the player’s turn. Aiming is a nonstop challenge that gets easier with experience, and as you learn how your character’s “breathe” and move naturally as you line up a shot. Sometimes, I wished that I could speed up the enemies’ turn, especially when multiple Scrappers and turrets were on screen. A “zoom-out” button also would have been helpful for scouting a ship, but panning around works fine.

It’s hard to complain about the graphics in this game, which are high definition with a stylized art approach. Presentation is equally good, with quick load times, a driving atmospheric soundtrack, simple user interface, and genuinely funny and clever writing that endears you to the characters and their world.

SteamWorld Heist: Ultimate Edition boasts a healthy amount of content, including DLC previously sold on other platforms. A large range of difficulty settings promises replayability, as well as New Game+ mode unlocked after beating the game (which took me over 10 hours). The downloadable content adds a playable character, interesting side-missions, and a load of hats with pop-culture references.

Simeon and I both played through this title simultaneously, and it was really fun to compare our loadouts, including all the optional characters Simeon unlocked while I was impatiently pressing through the main storyline. Exploration and strategizing is rewarded in this title!

SteamWorld Heist is easily recommendable to everyone that enjoyed Mario + Rabbids, the Worms series, or previous SteamWorld games. Heist has more limited movement options than Kingdom Battle, but is also available for the lower launch price of $20 on the Switch eShop, launching December 28th. To sum it up, it’s a challenging, rewarding, interesting, smooth, expansive game for a great value. Two Button Crew awards SteamWorld Heist: Ultimate Edition an 8.25 out of 10. Buy it!

SteamWorld Heist, Street Fighter News!


SteamWorld Heist: Ultimate Edition is coming to Nintendo Switch! Also announced as a multiplatform game from Capcom: Street Fighter 30th Anniversary Collection. Which announcement are you most of excited about? Let us know in the comments!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Nine Parchments – Can We Work Together?


Simeon and Scott tackle the brand new Switch eShop game, Nine Parchments! Spoilers: It’s great for two player co-op. This is an unusual twin-stick shooter, not taking place in outer space but grounded in the world of fantasy. Check the demo out for free on Switch eShop!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Which Games are “Perfect for the Switch”? Scott's Thoughts

“That game is perfect for Switch!”

I’ve heard that phrase every day since the system launched. But what does it mean?

What makes a game perfect for Switch? I started getting a little confused when I heard it simultaneously applied to games like Legend of Zelda: Breath of the Wild and Picross. Two completely different, polar opposite experiences.

  • Is the Switch perfect for long, single-player adventures because you can chip away at them whenever you have time, on the go?
  • Is the Switch perfect for bite-sized games that you can boot up and score a quick-win in a couple minutes?
  • Is Nintendo’s new console a match made in heaven for single player games that you can hold up close and personal?
  • Or is it perfect for multiplayer, competitive games in a LAN setting?

The answer, of course, is yes. Yes to all of the above. Nintendo seems to have caught lightning in a bottle and created a piece of kit that’s begging to have every new release, multiplatform game, indie title, and definitive edition developed for or ported to it.

There has never been a home console or portable that draws games toward it with such a magnetic force, attracting a diverse collection of titles at that.

A new phenomenon has started to happen where multiplatform announcements are discussed as “coming to Switch and other platforms.”

Slime-San: Are we Sold?


Slime-San is an indie game for Nintendo Switch. It’s got a unique art style, interesting physics, and a steep challenge. There’s a demo available for free, and Simeon & Scott give it a spin to see if it’s worth the buy.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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There’s a 2D Breath of the Wild on Switch eShop Scott’s Thoughts

On the Nintendo Switch eShop, there’s a 2-dimensional Breath of the Wild for sale.

It’s called SteamWorld Dig 2.

This is an indie title by Image & Form. You don’t have to like steampunk culture or have beaten the original to enjoy this title, it stands on its own as a must-play.

Everything that you loved about the the open-world Zelda adventure is here, in this little downloadable title.

Strictly speaking, Dig 2’s genre is most like a Metroidvania, but fans of Breath of the Wild will feel right at home in the game’s underground caverns.

Did you like defeating shrines? You’re in luck; with caves, puzzles must be completed to earn collectibles and power-ups. Just like shrines, caves feature additional hidden secrets apart from the main objective, for explorers and completionists.

Like Link’s stamina mechanics, the main character (Dorothy) has meters for water and light that the player has to keep an eye on and take into account while trying to reach new areas.

The game can be played nonlinearly, any time you wish to take a break from the main plotline to enhance your strengths.

Filling in Hyrule’s map by locating towers is not unlike uncovering new caverns and locating fast-travel points.

Special abilities can be unlocked that are very similar to the Champion Abilities in Zelda. I activated an especially helpful modification in SteamWorld which I lovingly referred to right away as “Mipha’s Grace.” Even the HUD elements share attributes in common, like how the special abilities indicate on-screen when they are ready to be used.

Don’t miss this title! Even if you don’t feel like you’re ready for “another Breath of the Wild,” keep in mind that this game is much smaller. SteamWorld Dig 2 doesn’t overstay it’s welcome.

It’s also plenty unique, with a creative world, interesting characters, and fun gameplay loops that keep you coming back and digging deeper.

Why Indies are Better than 3rd Parties Scott’s Thoughts

Do you love huge, generalized sweeping statements? Well, you’re in luck!

Indies are way better than 3rd party developers.

When I play a 1st party Nintendo game, the polish is undeniable. I can practically taste the quality assurance oozing out of every aspect of the game.

Playing a 3rd party title is often a disappointing affair. I’m reminded how much less effort they put into their menus, onboarding new players, readability, and the overall stability of the experience.

Indies, however? I’ve had the pleasure of completing multiple independently-developed games that feel as if they belong in Nintendo’s own stable of IP. They often approach development the same way Nintendo does, creating a unique mechanic and building an entire world around it.

These self-published titles come with lower budgets and therefore have less marketing. They have to compensate with more ambitious pitches; it takes a lot to stand out on the Switch eShop, with handfuls of games being dumped onto the store weekly.

An indie game tries to do less, and with that narrower focus comes a more concentrated dose of polish.

For the most part, independent games are structurally and functionally tight. You can learn what’s expected of you in a matter of seconds, just like an old arcade or NES game.

They are more often labors of love, made by people who don’t come home with a check twice a month from an employer but quit their job to work on the idea that they just can’t get out of their head.

Indie games are less restricted by businessmen who demand a carbon copy of what’s already selling and are free to experiment with art styles and non-traditional music.

Do yourself a favor and enjoy indie games, thereby supporting these small studios. They both need it and deserve it.

Retail Vs. Digital Pricing Scott’s Thoughts

There is a discrepancy.

When you walk into a store and purchase a new video game, you get more in return: a display case, a printed cover and (sometimes) instruction manual, a cartridge housing the game’s data, the ability to lend the copy to a friend, and the option of selling the copy when you’re done with it.

Downloadable versions provide none of the above benefits (though you could definitely argue for the convenience factor). They cost the same as a physical version, but take up more space on your hard drive or memory card, and are far cheaper for the publisher to distribute.

With digital games, creators don’t pay for printing discs or cartridges, packaging, shipping, or shelf-space at stores. They also don’t split any profit with retailers.

You would almost think the downloadable version should be cheaper.

Further confusing the matter are stores like Best Buy and Amazon, where you can actually get retail releases at a steep discount. It feels backward.

The reason Nintendo and its competitors are afraid to cut gamers a deal on digital versions is that it would make retailers upset. Their relationships with WalMart, Target and others would be severely damaged as gamers flocked to online offerings to get the lowest price.

Why doesn’t Nintendo just cut its retail ties and only offer their games digitally?
They’re not ready yet. The majority of sales still take place in brick and mortar, but that is starting to change.

Someday, a Nintendo console might not come equipped with a cartridge slot. And just maybe, downloadable games will be a little cheaper.

(Or not because of inflation, the rising cost of development, server infrastructure, and Nintendo being a business trying to make money. But one can dream.)

Exploring Snipperclips Plus DLC!


Snipperclips, Switch’s first split-Joy-Con-co-op experience has been expanded! More levels and modes were added as DLC, and sold as a complete physical package! Maybe you have the original game and are wondering if the upgrade is worth it? Or if you’re just ready to have a good time, watch Simeon and Scott snip and clip their way to victory.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Octopath Traveler – Day of the Demo


Neither Simeon or Scott are big RPG players, but how can you resist a game that looks like Project Octopath Traveler? Especially when a free demo is available! This Square Enix title is coming to Nintendo Switch in 2018, but we’re going to take it for a spin and get some initial impressions of the game.
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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