TBC 004: Gaming Conventions

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If Breath of the Wild was made to BREAK conventions, this podcat is here to CELEBRATE them! Actually, we’re talking about literal gaming conventions, like E3, Gamescom, PAX, and the rest. We’ve got experiences, memories, wish lists, and more. Should Nintendo go back to their stage shows? How bad were their old E3 blunders? Anyone else remember Cammie Dunaway? Let’s reminisce!

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“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Sonic is Back!

Let me begin with a disclaimer: I am a total Sonic the Hedgehog amateur and have very little experience with the games. I grew up with NES and SNES, while my neighbor across the street had Genesis consoles. This allowed us to get the best of both worlds without actually having to own both consoles. I was always a “Mario guy”, but when we wanted to get our Sonic fix, we would go to my neighbor’s house and play it there. That’s about the extent of my history with Sonic – I recall the first game, Sonic 2, and Sonic and Knuckles, but only vaguely. I have no history with the 3D games after I rented one as a kid and instantly felt ripped off. It’s a franchise I have always wanted to get into, but I just never felt the timing was right. Well, until now (I know, I jumped on the bandwagon).

Sonic Mania was everything I was hoping a new Sonic game would be. The developers (a small group of Sonic Fans), did an absolutely wonderful job of making the game appeal to series vets and newcomers alike.

You can tell this game was made with care by people with a passion for the blue hedgehog.

From the intro cinematic to the easter eggs, this game is bursting with fan appeal. With my lack of experience, I know I missed a handful of references, but the level design in this game is what kept it so fresh for me. If you aren’t aware, the level mix has old and new levels. The developers did such a nice job that half the time I couldn’t even tell if a level was new or a classic. Beyond that, it’s fast-paced, but not too fast. It’s tricky, but not too difficult. Everything about this game feels just right. The levels never grow tedious, and all of your skills are tested in the final level for a grand finale.

It’s apparent that everything in the game was handcrafted with care.

Even though it has been over a decade since I touched a Sonic game, after playing Mania for only a few hours, I felt like a veteran. Playing the game is so empowering, and it just makes you want to keep playing. At first, I was tremendously terrible at the ball collecting bonus stages and the race mode, but after a while, I found myself looking forward to these variations. Something about unlocking all of the bonus content and collecting those Chaos Emeralds just feels so good. Considering the many hours I put into this game, the $20 price point makes it a great value. Not to mention some of the music is among the best I’ve heard in recent years.

This game is filled with action-packed fun.

It will be interesting later this year when Sonic Forces releases as it will give Sega insight as to what the fans actually want. Will the developers be eager to create more classic sidescrollers, or will they continue to ride the rails and release 3D games? I believe the success of Sonic Forces will answer that question. One thing I do know is that Mania set a pretty high bar. Who knew that all Sonic needed to be revitalized in the eyes of gamers was a little fan service and a lot of passion. Regardless of the outcome, one thing is for certain; Sonic has a new fan.

Rise and Fall of Nintendo Power

We’re going to take a break from making NF videos after this one, so make sure to enjoy it and drop a comment!


Before NF, there was NP. Nintendo Power was a long running magazine, originally produced in-house at Nintendo. Over the publication’s many years, it evolved and changed with time as well as with new ownership. Simeon and Scott from Two Button Crew are here today to jog our memories on Nintendo Power’s storied history!

Footage credit: Nestalgia

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Final Episode – #600

We don’t want you to overdose on your Nintendose!


#600 – Six hundred episodes later, this chapter of Two Button Crew is coming to a close. It’s been a wonderful ride, and we thank everyone that has supported us over the years. But we’re not going away! No, you can’t get rid of us that easily. Simeon and Scott have a masterful plan to come back with a vengeance. Watch for all the details on why we decided to wind down the daily show, as well as what’s to come. Lastly: thank you for everything.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What Nintendo Has Taught Us

Also we’ve learned to dislike money!


#599 – Nintendo has been around our whole lives, and when we take the time to stop and reflect on it, it turns out: we’ve learned quite a lot from the quirky Japanese game publisher. We knew Nintendo was fun and creative, but also a source of life lessons? Why not! Simeon and Scott have a list, as well as some great additions from Two Button Crew patrons. Thanks, Crew!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Metroid Conspiracy

Warning: The following blog contains spoilers for both Metroid Fusion and Metroid: Other M.

A while back, I made a cryptic remark along the lines of, “it’s almost as if Other M was an attempt to rewrite Fusion in hopes of removing the latter from the series continuity.” While the announcement of two new Metroid games at E3 back in June was exciting—and certainly bodes well for the franchise—I can’t help but think something’s off about the whole thing. This is just a hypothesis, but I think Nintendo really did try to retcon Metroid Fusion!

Motive

But why would the Big N try to remove Fusion from the series continuity? Well, first let me just point out that the Metroid series is rather unique among Nintendo’s repertoire in that it actually observes continuity. Unlike other series that either only present plots that span a few games before moving on to another setting (such as Fire Emblem) or are designed “gameplay-first” with timelines being a mere afterthought (e.g. Zelda), the events of each Metroid game are closely tied to those of the games previous to it. So unlike other series, plot developments have consequences moving forward.

The events of each Metroid game are closely tied to those of the games previous to it.

This makes Fusion problematic for a company that’s rather fond of maintaining status quo. Metroid Fusion shakes up the series in a couple ways. Firstly, it ditches the heroine’s iconic appearance, potentially disrupting the franchise’s branding. Samus now sports a rubbery, blue suit instead of her iconic orange, metal suit and pilots a spindly, purple spacecraft instead of her more rounded, orange ship. Moreover, Fusion ends with her still using this equipment. Even when she regains her powers from SA-X, Samus is still wearing the fusion suit, now just with an orange color palette.

I can't tell you how happy I was to find two pictures of Samus in striking the same pose in different suits.
Years of branding makes one of these more marketable than the other.

Of course, this isn’t that big of a deal, as redesigns are reversible or even welcome at times (I’m looking at you Breath of the Wild). No, the biggest problem is what the game does to the continuing Metroid storyline. Metroid Fusion ends with Samus directly defying the Galactic Federation. She not only destroys their metroid breeding program, but foils their attempts to weaponize the X-parasites. By the end of the game, she’s most likely angered some very powerful people. I think it’s safe to say that after Fusion, Samus is a wanted criminal.

Metroid Fusion has far reaching consequences for the series, fundamentally changing the relationships between the Metroid universe’s various factions and thus the types of stories that can be told. This presents an intimidating challenge, as these new stories would require the writers to accept that they can’t rely on the plot conventions of previous games. Furthermore, shifting the focus to combating a corrupt industrial-military complex instead of the unilaterally evil space pirates may radically alter the tone of the series, potentially alienating fans.

Method

I’ve already gone on at length about how Other M is essentially a retelling of Fusion, but let’s look at one of the ways the two are different: the ending. As mentioned, Fusion ends with Sammy triumphantly thwarting the federation’s misguided efforts to weaponize the lifeforms of SR-388. Other M ends on a much more somber note; after Ms. Aran and co. manage to defeat the malevolent (and possibly “just misunderstood”) A.I. controlling the bottle ship, the federation arrives and starts sweeping up. Samus is allowed to go freely, but knows that the federation will take whatever data it can find and continue to research bio-weapons. It has a very different “you can’t beat the system” kind of feel to it.

Other M‘s ending has a very different “you can’t beat the system” kind of feel to it.

Other M‘s ending is much more open ended: Samus isn’t implied to be an enemy of the state, thus allowing her to take more jobs from the federation. This means that if Other M replaced Fusion, Nintendo could easily continue with the typical Metroid plot structure of taking assignments from the federation, which in turn means future games need not revolve around governmental conspiracies.

Supporting Evidence

This brings us to the present day. Nintendo has just released a remake of Metroid II: Return of Samus and Metroid Prime 4 is on the horizon…somewhere. Notice anything strange about that? One’s a remake and the other is a continuation of the Prime series. For those of you who don’t know, the Metroid Prime games take place between the events of Metroid and Metroid II. That means they’re technically prequels and don’t continue the story. Fusion is the last entry on the Metroid timeline; there hasn’t been an actual continuation of the overarching narrative in fifteen years! I think it’s safe to say Nintendo either isn’t interested in continuing the story, or just doesn’t know how.

There hasn’t been a continuation of the overarching narrative in fifteen years!

See You Next Mission?

In a weird way, I’m actually glad Other M received so much criticism. If it had been a resounding success, Fusion may have been quietly removed from the series’s continuity. While I’m positive that Nintendo feels like they’ve painted themselves into a corner, I think Fusion sets up a fascinating and fresh new direction for the franchise’s story. Yeah, it’d have a different tone from the games before, but I think the acclaim Fusion got for incorporating horror elements proves that the series is capable of tonal evolution. Unfortunately, with things as they are, I’m losing hope we’ll ever see a proper Metroid 5

Underrated Games You Have to Play

You won’t be sorry.


We don’t want you to miss these golden titles! We’ve played all these underrated games, and they deserve a lot more attention than they get. You can find all these on the cheap, so take our word and thank us later!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

PAX 2017 Trip Recap Vlog + Nindies

Got to meet: Peer, Brian, Zach, and even Jose!


#598 – We really had an awesome trip to PAX West 2017. Our patrons funded the trip, and we’re super thankful that you guys made it happen. In this Vlog you’ll get to see us travel, snag some last-minute Sunday passes, meet IGN staff, sneak into the showfloor while it was closed(!), play some Nindie titles, as well as new Mario & Luigi and Fire Emblem Warriors games! Make sure to watch until the end!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Pokken Tournament DX Impressions (PAX 2017)

I think I discovered a pattern… this guy always let me win Round 1 and then spanked me!


#597 – Pokken is back! We played the original on Wii U, but now the Switch is receiving a deluxe inversion that includes all the arcade characters, plus a newcomer! Scott challenges a Nintendo rep in this video, so forgive him if he gets spanked. At least you get to see four playable characters in action that weren’t available on the Wii U version!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Mario Odyssey Gameplay + Impressions (PAX 2017)

Yes, it is great.


#596 – Super Mario Odyssey is Nintendo’s next big hit game coming to Switch. We went hands-on and explored the Sand Kingdom. Included in this demo are a few different 8-bit challenge sections, purple coin locations, and an interesting Capture mechanic that involves a big Tiki Head and sunglasses. Enjoy this sneak-peak at Super Mario Odyssey!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Runner3 Gameplay + Impressions (PAX 2017)

Looking REALLY good for a 2018 title!


#595 – Runner3 is the third installment in the Bit.Trip Runner/Runner series, made by Gaijin Games/Choice Provisions. Commander Video has gone through some changes, including receiving the ability to double jump, wall-jump, and more! We went hands-on with a number of different levels and environments, and we gotta say, development seems pretty far along. It’s a really polished indie game. This is a tough one though, so forgive Scott when he dies!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/