PAX West 2018: What to Expect from Nintendo


Nintendo is coming to PAX West, and they’re bringing the “Ultimate” Switch title! Though… overall, their presence might feel a bit lacking. Simeon and Scott discuss, as well as plan out coverage to bring to the Crew!

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Wonder Boy: The Dragon’s Trap 😍


Simeon and Scott boot up this 8-bit Master System game, remade into a beautiful hand-drawn sidescroller. We reviewed it when the game first came out for Switch, but this is more of a casual Let’s Play format!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Thimbleweed Park Review

A few years ago, Gary Winnick and Ron Gilbert wanted to make a spiritual successor to their hit adventure game Maniac Mansion. While many independent developers (and a few bigger studios as well) made their own homages to the point-and-click genre, the prodigal sons had returned to bequeath us with Thimbleweed Park, a love letter to LucasArts games of yore straight from the proverbial source. Initially released in 2017, this tongue-in-cheek hit now finds its way to the Nintendo Switch, perhaps one of the best platforms to play it on.

Set in the distant past (er, 1987), Thimbleweed Park begins with a murder. A body is found in the river of the small Podunk town and two FBI agents are sent to investigate. What follows is a multi-faceted story that takes our protagonists from one end of town to the other in search of clues in a plot that is both funny in a deadpan way and a genuflection of the likes of Twin Peaks or the X-Files. It’s told from multiple points of view, everywhere from a foul-mouthed disrespectful clown to the ghost of an owner of the local pillow factory. The story weaves its way through flashbacks and back in a satisfying manner, bringing plenty of context to what’s truly going on. A nice dash of fourth wall breaking humor and reverent in-jokes round out the package nicely.

Thimbleweed Park stays true to its roots not only in presentation, but in game mechanics as well. If you’ve ever played an adventure game you know the drill: investigate your surroundings, talk to people to infer some clues and use items you’ve picked up to solve puzzles. Rinse, wash, repeat. The game gives you a plethora of ways to maneuver Agents Reyes and Ray and crew that all feel well-suited to the way you want to handle it. Whether with a pro controller or using the touch screen, picking and choosing verbs, inventory or just moving to new locations feel natural. The game also offers both a casual and hard mode, with the differentiator being how many steps it may take to solve a puzzle. Considering there isn’t really a lose state in Thimbleweed Park, it’s worth noting you’ll miss out on a bit of content going with the former option.

For everything Thimbleweed Park has going for it, it does still fall into the trap of being a bit obtuse for its own good, as adventure games are wont to do. For the most part solutions to problems are sensible, it’s just a matter of finding the right item in the right place, which usually requires you to fumble your cursor around each screen until you come upon the magical McGuffin that’ll set the wheels of the game back in motion. Mileage may vary depending on the player and their skill at seeking and finding objects, but you will occasionally get hung up and your patience may wear thin.

Gilbert and Winnick have most definitely channeled their past selves to make Thimbleweed Park the proper descendant Maniac Mansion they’ve been wanting to make. If you’re a fan of SCUMM adventure games, wry humor, plumbers dressed as pigeons and plenty of irreverence we can’t recommend this game enough. If you’re new to the genre and can count on two hands how many times you’ve pointed and clicked in a game…well, we’d recommend Thimbleweed Park as well! It’s intuitive to play, it doesn’t intentionally obfuscate the player and did we mention there’s a couple of plumbers dressed like pigeons? Who doesn’t like pigeons!?


This review comes courtesy of Crew member Matt Mason, @ObtainPotion on Twitter.

TBC TMNT II TAG LP FTW


Sorry for the overly complicated title, but… made you click! Translated into English, that’s “Two Button Crew Teenage Mutant Ninja Turtles II: The Arcade Game Let’s Play For the Win. Got it?

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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#RoastTBC


We saved up negative comments for 3 years to make this video. Enjoy, and please comment some horrible insults. 🤣

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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LABO Toy-Con #03: Vehicles Revealed!


Nintendo surprise-dropped a LABO announcement on Thursday night, so we scrambled to prepare some thoughts and make this video for you! LABO Kit #03: Vehicles is an interesting, and somewhat compelling, offering from the Big N. Take to the land, sea, and sky with your cardboard contraptions, and feel free to take a P2 along for the ride.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Should I Sell my Wii U to Buy a Switch in 2018?


It’s a tough choice, one that you may have been agonizing over for quite some time. Simeon and Scott are here to examine the issue and help you make the best decision possible!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TBC 014: NF Interview with Lucas M. Thomas

Play

Lucas M. Thomas is editor in chief of Nintendo Force magazine, and he’s here for a deep dive into his mind! We had a great time asking him all manner of questions, from what its like to manage a team of Nintendo writers, to what program he uses to put together the pages of the magazine, what he thinks of their competitors, etc. We learn a lot about Lucas and NF magazine in this episode, and hope you will enjoy it as well!

Are We the WORST at Splatoon 2?


Quick answer: Yes. Splatoon 2 launched one year ago, and it’s time to check back in with the game and see if we can stand on our own two squiddy legs against the competition!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Donkey Kong Country 3 – The Threequel!


You know the drill! Our viewers love the Donkey Kong Country series, but Simeon and Scott are lukewarm on it. We feel all alone on this, out there playing to the beat of our own konga drum. But never fear! We find plenty of things to appreciate about the series and this Dixie-specific outing.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Our Best (Worst) GameStop Memories


GameStop seems to be slowly dying. As the industry becomes more digital and as competitors offer more compelling deals (like Amazon’s pre-order discounts and the late Best Buy Gamers Club Unlocked), GameStop just can’t seem to keep up the pace. In a pre-emptive memorial, Simeon and Scott remember some of their favorite worst memories at GameStop.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Nintendo’s Mysterious Fall 2018 Game?


There’s a big gap in the release calendar from Nintendo, yet Kimishima says that more games are going to be released this year that weren’t announced at E3 2018. What in the world?! Where are the August and September first-party titles for Switch? Simeon and Scott do some speculation on what they could be. Who do you hope is right?

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Super Rare Games to Release 8 Switch Titles


Super Rare Games is like the European version of Limited Run Games, which we’ve covered in a previous video. SRG just announced 8 titles coming to Nintendo Switch in physical form, previously only available on the eShop. Check it out!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Fortnite Battle Royale!


The Fortnite bug bit us too, and we’ve drunk the Kool-Aid (or the Slurp Juice). Yes, we’re hooked on Fortnite and we think you should be too. Whether you’re an expert or never played the game before, you should enjoy Simeon and Scott’s attempt at a Victory Royale.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Genius of Fortnite As Described by a Recent Convert

I didn’t know that I needed Fortnite in my life until E3 2018, where it was “surprise” dropped on Nintendo Switch. It quickly became one of my favorite games on the platform!

After quickly sinking multiple days’ worth of hours into the Battle Royale title, I’ve taken some time to reflect on what makes Fortnite so good. Usually I’m one to ignore what’s popular in the mainstream, but after giving it a fair-shake, I realize that Fortnite earned its spotlight and deserves all the attention it’s getting. Why? Read on…

The Gameplay Loop

Every single match, 100 players fly over an island and skydive down to their desired destination. Everybody starts with nothing, no matter how new or advanced the player, the battle starts on an even playing ground. You feel so vulnerable in those opening moments, with only a pickaxe in hand, and it’s exciting to gather a competent loadout and reassuring to find those much-needed health and shield items.

Risk/Reward

Depending on your skill level, you might drop right into Tilted Towers, grab a high-powered gun and immediately start fighting for your life. Or if you are more of a beginner, you can paraglide to the farthest reaches of the map where you’re not likely to run into another player for several minutes. Fortnite is constantly presenting the player with risk/reward choices: Should I get a headstart on the storm, or find that treasure chest? Should I drink my shield potion now, or save it for later? Should I fire on that distant enemy, or remain hidden? As you get more comfortable with the game, it becomes very rewarding to take more risks.

The Storm

The storm is an ever-present factor in Fortnite gameplay. You begin with 100 players on a huge island, but the game intelligently constricts the playspace as users fall one-by-one. You are given brief respites while the storm stands still, and you can use this to explore areas of the map which will soon be shrouded in toxic rain, or you may want to hurry up and get to the eye where you can set camp and stay safe. The storm is constantly drawing combatants together, causing people to be on the move, out in the open, and encountering one another (just like a good Hunger Games gamemaker).

Evolving World

The island has been mentioned a few times, and rightly so: it has a lot of character. New players will be tempted to think that it’s so big and diverse, it must be procedurally generated. But no! While weapon and chest locations are slightly randomized, the team at Epic crafted a huge world with unique locations that blend together seamlessly. Not only that, but the map changes with time. Recently, I was in a squad when the gunfire stopped as everyone watched a rocket launch and tear a crack in the sky dome—a crack that has been spreading ever since. The world feels alive and it’s great to know that the developers are putting continuous effort into a portion of the game that would otherwise become stale.

Aesthetic Monetization

A quick glance about the gaming industry reveals some split opinions and shady tactics around microtransactions. Especially in online multiplayer shooters, developers and publishers are thinking of very creative ways to nickel-and-dime their playerbase. It was a breath of refreshing air to see that Fortnite only sells aesthetic options like character skins and stylized pickaxes. You can’t pay for an advantage in this game, unlike others where getting killed prompts a pop-up “YourMom64 killed you with a SuperSniper. Would you like to buy a SuperSniper for $2.99?” Fortnite’s doing it right!

Quick Matchmaking

Thanks to the compelling gameplay loop, and “one more game” syndrome, you’ll find yourself wanting rematch after rematch. Fortunately, Fortnite makes it all too easy to get in a lobby with 99 other players. Whether you’re playing solo or squadding up with friends—even with crossplay!—the process is painless (which is such a relief to say on a Nintendo platform).

Voicechat

The developers pulled it off! You can literally plug a 3.5mm headset into the Switch and use native, in-game voicechat with your teammates. It’s kind of incredible: no apps, no Wiispeak—just you, your headphones, and the game. That’s what we call “not overcomplicating things!”


There you have it… several reasons why Fortnite is a work of genius. And it’s free, so what are you waiting for? Give it a download and add “Scott TBC” before my wife stages an intervention and pries the Pro Controller out of my hands!