Super Smash Bros. is an extremely ambitious proposition; a game which takes a massively popular and diverse array of characters and combines them seamlessly into one fighting game. This is impressive for a number of reasons:
✅ Taking all of Nintendo’s cute characters and making them believable in battle
✅ Navigating all the different IP, studios, directors, and legal rights to make this happen (including 3rd parties)
✅ Doing it successfully where all other companies’ attempts have failed
But the most impressive thing about Super Smash Bros. is it does it all in a cohesive graphic style. Smash Bros. just wouldn’t be the same without the incredibly talented work of the designers who make Mario look good standing next to a witch twice his height, or who make a regal swordfighter match the graphic style of a water-shooting-squirrel-turtle.
Super Smash Bros. wouldn’t work without the unifying art style. It would just be too jarring.
And that’s why I hate the look of Spirits. They are disembodied key art, floating around in a rainbow aura. Oftentimes, this is lifted straight from art that shipped on boxes, posters, or was otherwise used in online marketing for Nintendo’s games.
It’s disconcerting to see in-game, especially when some of it is hand-drawn, some is 3D-modeled, others are cell-shaded…
I know Sakurai said that “trophies are a lot of work,” but I’m really going to miss them! I’ll remain open-minded about Spirits, but it’s going to take some work to convince me.
How about you? Are you on board with Spirits?
Scott
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