Super Smash Bros. is an extremely ambitious proposition; a game which takes a massively popular and diverse array of characters and combines them seamlessly into one fighting game. This is impressive for a number of reasons:
Taking all of Nintendo’s cute characters and making them believable in battle
Navigating all the different IP, studios, directors, and legal rights to make this happen (including 3rd parties)
Doing it successfully where all other companies’ attempts have failed
But the most impressive thing about Super Smash Bros. is it does it all in a cohesive graphic style. Smash Bros. just wouldn’t be the same without the incredibly talented work of the designers who make Mario look good standing next to a witch twice his height, or who make a regal swordfighter match the graphic style of a water-shooting-squirrel-turtle.
Super Smash Bros. wouldn’t work without the unifying art style. It would just be too jarring.
And that’s why I hate the look of Spirits. They are disembodied key art, floating around in a rainbow aura. Oftentimes, this is lifted straight from art that shipped on boxes, posters, or was otherwise used in online marketing for Nintendo’s games.
It’s disconcerting to see in-game, especially when some of it is hand-drawn, some is 3D-modeled, others are cell-shaded…
I know Sakurai said that “trophies are a lot of work,” but I’m really going to miss them! I’ll remain open-minded about Spirits, but it’s going to take some work to convince me.
How about you? Are you on board with Spirits?