Goodbye, Stereoscopic 3-Dimensional Gaming Scott’s Thoughts

I’m one of the first people to happily wave goodbye to the 3DS.

It’s low-resolution screen looked behind-the-times the moment I laid eyes on it on launch day.
However, there is one aspect of its visuals which I will miss: glasses-free 3D.

Nintendo pulled something incredible off by releasing the only mass-market device employing the technology.
Personally fine-tunable by a slider, no less!

The company also made a wise move in never requiring 3D visuals to advance in any games, ensuring those too young, who had eye problems, or just preferred flat images, weren’t forced to see in 3D.

But boy was it helpful.

Super Mario 3D Land, for example, is a fantastic title that takes full advantage of the unique screen hardware.
I have a harder time lining up precise jumps on my Switch.

Stereoscopic 3D, I‘ll miss you.

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Scott

Scott is an author and a lifelong fan of video games. Conqueror of punishing platformers such as Celeste, Super Meat Boy, N+, The Impossible Game, and Super Mario Bros. 2: The Lost Levels. You can find him constantly changing his main character in Super Smash Bros. Ultimate, stuck inside a VR headset, or helplessly addicted to Fortnite.

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